Overview
The Consultant will provide technical expertise to enhance and expand the IAEA's eLearning offerings in Emergency Preparedness and Response (EPR), developing and refining eLearning modules.
Key Responsibilities
- Provide technical expertise to enhance and expand the IEC's eLearning offerings.
- Build on and optimize the use of existing training materials.
- Enhance and create new eLearning modules in Emergency Preparedness and Response (EPR).
- Be involved in the planning, coordination, and implementation of this development.
- Further develop key EPR topics.
- Develop eLearning materials.
- Review existing materials and solicit feedback from users.
- Improve materials according to feedback received.
- Consider integrating innovative instructional methodologies and virtual reality (VR) technologies.
- Ensure eLearning materials effectively build necessary knowledge and skills.
- Ensure eLearning materials meet the needs of the IEC, users, and stakeholders and align with strategic goals.
- Provide technical development of eLearning materials based on Safety Standards and EPR documents.
- Develop and further refine eLearning materials that align with and give a technical basis for further trainings.
- Plan and provide technical input in eLearning modules and develop modules ensuring a clear and structured approach.
- Track and document progress and outcomes and action items from all work.
- Prepare and maintain user manuals, technical documentation, and implementation records.
- Develop a plan for further expansion of eLearning available to Member States on EPR.
- Develop promotional materials and communications to enhance awareness and drive use and participation.
- Liaise with internal and external stakeholders to address their needs.
Required Experience
- At least five years of professional experience in the design and application of eLearning, simulation/ based learning and scenario-driven training.
- Proven experience in project management.
- Experience in Emergency Preparedness and Response, Crisis management or technical/scientific education, is a distinct advantage.
Qualifications
- University degree in fields such as Instructional Design, Educational Technology, Learning Sciences, Digital Learning, Computer Science, Educational Media Development.
- In lieu of a university degree, the following could be accepted: Specialization or certification in eLearning development, simulation-based training, immersive learning environments, virtual reality (VR), augmented reality (AR), mixed reality (MR), human-computer interaction, or serious gaming for training.